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Beginning Java SE 6 Game Programming Jonathan S. Harbour

Beginning Java SE 6 Game Programming

Jonathan S. Harbour

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ISBN : 9781435458093
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 About the Book 

BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simpleMoreBEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what youve just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. Youll begin with the basics of writing a simple game using vector graphics, move on to utilizing Javas advanced library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on the web.